They also provide players a general strategy to follow when the game starts. Though these goals aren't the only way to earn victory points, in my experience they've determined the victor in every close game. Each provides a certain number of bonus points to the player best able to meet the goal - usually by having more of something than every other player, or fewer of something than every other player. Additional goals equal to the number of players are drawn and placed face-up as shared goals for each player. In Suburbia, players build individual "cities" full of hex-shaped tiles that represent residential, industrial, commercial, and other types of "plots." The winner is the player who has the most victory points, called "Populatoin" in Suburbia, when the game ends.Įach player is given two secret "goals" at the start of the game, and chooses one to keep for the game. I'm including a Q & A with my wife, Amy, and I both answering some general questions after my review. If you're a fan of interactions and building an economy, you should try this game! It's a pretty deep game, on the level of a game like Power Grid or Concordia, and takes about 90-120 minutes to play. Suburbia is a tile-building game of economic management and city development. There's something about "god mode" and managing an economy that's always held my attention and kept me coming back to the genre for more games - but I didn't expect the latest version to be a tabletop game! Did you play SimCity 2000 in 1994, or any year thereafter? I did, and I loved it.
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